Squiggles' Terrafirmacraft Playthrough!
Posted: Sat May 13, 2023 10:06 pm
Hey there freakboards! I've been wanting to make a lets play on this forum for a while now, ever since I realized that was a thing a person could do. The only issue was: what game would I play? This question puzzled me for ages, but yesterday I had the idea of making a let's play about my newest Terrafirmacraft world. So here we are!
What is Terrafirmacraft?
"Squiggles what the hell is a terrafirmacraft?", I hear you asking. Well, dear freakboards member, allow me to tell you!
Terrafirmacraft is a total-conversion mod for the game Minecraft, with the goal of expanding the game's survival mode to be more realistic, challenging, and involved. World generation has been completely changed, ore is found in large veins that are far apart and difficult to find. Crops only grow in certain conditions, and there's a system of nutrition that you have to balance in order to maintain your health. Metalworking is a long and tedious process, requiring you to melt ore in ceramic vessels in the early game, and eventually leading to genuine hammer-and-anvil smithing. These are just some examples of the plethora of changes made to the vanilla game.
Now for the most part I really like base Terrafirmacraft, there's something about the mod that draws me in. However I won't be just playing with TFC, I'm playing a Modpack: Autoterrafirmacraft. It's a pack that released pretty recently, and it adds compatibility between the mods Terrafirmacraft and Create. (Here's a quick preview of Create if you don't know what it is. ). But that's not all, I'll be playing with a slightly modified version of this pack, I've added the mods FirmaLife, TFC water flasks, TFC horse carts, TFC Tweaks, and Lucent. Firmalife changes some things about food production and preservation, and Lucent adds dynamic lights. The other three are pretty self explanatory.
Okay, now we're in it!
Okay now that we got all of that out of the way, let's get started! I spawned in a plains biome, and I was immediately struck by how incredibly lush the world looked. There's a wild amount of new plants in the game, and they make bodies of water look especially good.
The very first stages of terrafirmacraft are simple, but they're pretty different than your usual minecraft start. In tfc you won't be able to break any logs with your bare hands, so you'll need to make some tools first; you gather rocks and sticks that are littered all over the ground, then you click in the air while holding at least two rocks to open up the knapping interface, which is how you make stone tool heads. You then craft the tool heads with a stick in the crafting window, and BAM! You got tools!
Now that I had some tools, I needed to find clay. Clay is especially important because it's used for pottery, which is the only way of getting storage in the early game. In tfc, clay generates in a couple of ways; if the region gets enough annual rainfall clay will spawn in random patches on the ground, otherwise it only generates on the banks of rivers, lakes, and the like. Clay also has the special property of looking exactly like a grass block from the top, meaning the best way to find it is by memorizing the plants that grow nearby. The mod is full of things like this.
So I set off to find clay. I was ready to walk for thousands of blocks if I had to, ready to brave the harshest temperatures and battle the toughest of wild animals. I would have to stay sharp, the clay would be easy to miss and would be exceedingly rare. It would be a hard journey, but it was necissa- Oh there's some right there!
With clay found I decided to go looking for a place to call home. I wanted it to be near the banks of some fresh water, a river would be ideal but a lake would be fine too. I also wanted to be near trees, lumber was an essential component of mod progression. Eventually I found the perfect place: It was a little hill on the banks of a small lake, or I guess a pond more accurately. It was on the edge of a grove of Ash trees, the wood of which is a *really* nice red color.
With a location selected I got to work building my shelter. My main building block of choice was wattle and daub, a new building material in this version of the mod. Wattle and daub is special in that it's constructed in stages. You place the wattle block first, then you click on it with at least four sticks in your hand to make it a solid block, then you click on it with the daub item. The components are easy to gather and all available in the earliest stages of the game, which makes it a great material to build a starting home with.
I built the house around a firepit, it was 5 blocks by 4 blocks on the inside, with windows on either end. I made the roof out of thatch, and I left the doorway empty. In the corners I placed stripped ash logs. All in all it wasn't a bad little house, it would be enough room to keep my bed and campfire in, as well as a small amount of storage.
With my house built and clay located I was ready to get started with pottery. Pottery is similar to stone knapping, but you need at least 5 clay balls in your hand in order to do it. You can make all kinds of useful things with clay, such as large and small vessels to store items inside of, jugs for carrying water in, pots for cooking soup and processing materials, and molds for casting metal. But before we can use our wonderful clay creations we have to fire them in a pit kiln.
A pit kiln is a nifty way of heating things up to really high temperatures. You place the thing you want to heat up with "v", and then you right-click it with 8 straw, then 8 logs. After that you light the whole thing ablaze and wait roughly 8 hours for it to burn. Once it's done, you'll have finished pottery to do all kinds of stuff with. The pit kiln will also be used later once I get into metalworking.
Here's a picture of the inside of the house, complete with the large vessel I'm using to store seeds. I ended up moving the campfire down one block because I was worried about the walls and roof catching fire.
I noticed a sheep and a horse living nearby, so I started the process of familiarizing them with some grain I had gathered in my earlier travels.
I decided to lead the sheep closer to my house so that it was within easier reach. Eventually I'll have to build an animal pasture, but I don't feel like doing that quite yet.
After that I went looking around my immediate area to see what I could find. I happened upon a huge patch of sandy loam mud, which I spend some time collecting. I plan on using the mud later on to make mud bricks. I also gathered several stacks of straw here.
At this point I was getting tired, so I decided I would do one last thing before I called it a day: I wanted to finish out my house with a straw bed. Straw beds don't let you sleep through the night, but they do set your spawnpoint. In order to make one you need a large hide, which drops from large animals like cows and bears. I hadn't yet seen a cow in my world, so I would have to find one.
I headed south from my home, keeping my eyes peeled for anything with a large enough hide to become my bed. I couldn't remember if horses dropped large hides or medium ones, but after killing one I found that they were apparently medium sized. I continued walking. I noticed that the shallow little caves that dotted the landscape often contained fresh water. I continued walking. I found an olive tree, and an apple tree. I got saplings from them, and continued walking. I walked for 4000 blocks in a straight line, I did not see a cow or a bear for the entire journey.
I did, however, see a lion for about a fraction of a second. It was sprinting towards me through the grass that I couldn't see through, and tore through my supple, defenseless body faster than I could react.
By the time that had happened it was very late, and I was very tired. Seeing as one of the mods in the pack was a gravestone mod, my things weren't in any danger of de-spawning. I decided to call it a night.
So that's my first post in what I hope to be a long-running thread! I don't plan on releasing these on any sort of schedule, I play this mod in short bursts with long breaks in between, but I do plan on continuing to post whenever I make progress in the world. Whether that's acquiring new technologies or building new structures. Let me know what you think of this idea, and if you wanna see me tackle anything in particular I'll decide whether or not I want to and proceed accordingly!
Until next time!
What is Terrafirmacraft?
"Squiggles what the hell is a terrafirmacraft?", I hear you asking. Well, dear freakboards member, allow me to tell you!
Terrafirmacraft is a total-conversion mod for the game Minecraft, with the goal of expanding the game's survival mode to be more realistic, challenging, and involved. World generation has been completely changed, ore is found in large veins that are far apart and difficult to find. Crops only grow in certain conditions, and there's a system of nutrition that you have to balance in order to maintain your health. Metalworking is a long and tedious process, requiring you to melt ore in ceramic vessels in the early game, and eventually leading to genuine hammer-and-anvil smithing. These are just some examples of the plethora of changes made to the vanilla game.
Now for the most part I really like base Terrafirmacraft, there's something about the mod that draws me in. However I won't be just playing with TFC, I'm playing a Modpack: Autoterrafirmacraft. It's a pack that released pretty recently, and it adds compatibility between the mods Terrafirmacraft and Create. (Here's a quick preview of Create if you don't know what it is. ). But that's not all, I'll be playing with a slightly modified version of this pack, I've added the mods FirmaLife, TFC water flasks, TFC horse carts, TFC Tweaks, and Lucent. Firmalife changes some things about food production and preservation, and Lucent adds dynamic lights. The other three are pretty self explanatory.
Okay, now we're in it!
Okay now that we got all of that out of the way, let's get started! I spawned in a plains biome, and I was immediately struck by how incredibly lush the world looked. There's a wild amount of new plants in the game, and they make bodies of water look especially good.
The very first stages of terrafirmacraft are simple, but they're pretty different than your usual minecraft start. In tfc you won't be able to break any logs with your bare hands, so you'll need to make some tools first; you gather rocks and sticks that are littered all over the ground, then you click in the air while holding at least two rocks to open up the knapping interface, which is how you make stone tool heads. You then craft the tool heads with a stick in the crafting window, and BAM! You got tools!
Now that I had some tools, I needed to find clay. Clay is especially important because it's used for pottery, which is the only way of getting storage in the early game. In tfc, clay generates in a couple of ways; if the region gets enough annual rainfall clay will spawn in random patches on the ground, otherwise it only generates on the banks of rivers, lakes, and the like. Clay also has the special property of looking exactly like a grass block from the top, meaning the best way to find it is by memorizing the plants that grow nearby. The mod is full of things like this.
So I set off to find clay. I was ready to walk for thousands of blocks if I had to, ready to brave the harshest temperatures and battle the toughest of wild animals. I would have to stay sharp, the clay would be easy to miss and would be exceedingly rare. It would be a hard journey, but it was necissa- Oh there's some right there!
With clay found I decided to go looking for a place to call home. I wanted it to be near the banks of some fresh water, a river would be ideal but a lake would be fine too. I also wanted to be near trees, lumber was an essential component of mod progression. Eventually I found the perfect place: It was a little hill on the banks of a small lake, or I guess a pond more accurately. It was on the edge of a grove of Ash trees, the wood of which is a *really* nice red color.
With a location selected I got to work building my shelter. My main building block of choice was wattle and daub, a new building material in this version of the mod. Wattle and daub is special in that it's constructed in stages. You place the wattle block first, then you click on it with at least four sticks in your hand to make it a solid block, then you click on it with the daub item. The components are easy to gather and all available in the earliest stages of the game, which makes it a great material to build a starting home with.
I built the house around a firepit, it was 5 blocks by 4 blocks on the inside, with windows on either end. I made the roof out of thatch, and I left the doorway empty. In the corners I placed stripped ash logs. All in all it wasn't a bad little house, it would be enough room to keep my bed and campfire in, as well as a small amount of storage.
With my house built and clay located I was ready to get started with pottery. Pottery is similar to stone knapping, but you need at least 5 clay balls in your hand in order to do it. You can make all kinds of useful things with clay, such as large and small vessels to store items inside of, jugs for carrying water in, pots for cooking soup and processing materials, and molds for casting metal. But before we can use our wonderful clay creations we have to fire them in a pit kiln.
A pit kiln is a nifty way of heating things up to really high temperatures. You place the thing you want to heat up with "v", and then you right-click it with 8 straw, then 8 logs. After that you light the whole thing ablaze and wait roughly 8 hours for it to burn. Once it's done, you'll have finished pottery to do all kinds of stuff with. The pit kiln will also be used later once I get into metalworking.
Here's a picture of the inside of the house, complete with the large vessel I'm using to store seeds. I ended up moving the campfire down one block because I was worried about the walls and roof catching fire.
I noticed a sheep and a horse living nearby, so I started the process of familiarizing them with some grain I had gathered in my earlier travels.
I decided to lead the sheep closer to my house so that it was within easier reach. Eventually I'll have to build an animal pasture, but I don't feel like doing that quite yet.
After that I went looking around my immediate area to see what I could find. I happened upon a huge patch of sandy loam mud, which I spend some time collecting. I plan on using the mud later on to make mud bricks. I also gathered several stacks of straw here.
At this point I was getting tired, so I decided I would do one last thing before I called it a day: I wanted to finish out my house with a straw bed. Straw beds don't let you sleep through the night, but they do set your spawnpoint. In order to make one you need a large hide, which drops from large animals like cows and bears. I hadn't yet seen a cow in my world, so I would have to find one.
I headed south from my home, keeping my eyes peeled for anything with a large enough hide to become my bed. I couldn't remember if horses dropped large hides or medium ones, but after killing one I found that they were apparently medium sized. I continued walking. I noticed that the shallow little caves that dotted the landscape often contained fresh water. I continued walking. I found an olive tree, and an apple tree. I got saplings from them, and continued walking. I walked for 4000 blocks in a straight line, I did not see a cow or a bear for the entire journey.
I did, however, see a lion for about a fraction of a second. It was sprinting towards me through the grass that I couldn't see through, and tore through my supple, defenseless body faster than I could react.
By the time that had happened it was very late, and I was very tired. Seeing as one of the mods in the pack was a gravestone mod, my things weren't in any danger of de-spawning. I decided to call it a night.
So that's my first post in what I hope to be a long-running thread! I don't plan on releasing these on any sort of schedule, I play this mod in short bursts with long breaks in between, but I do plan on continuing to post whenever I make progress in the world. Whether that's acquiring new technologies or building new structures. Let me know what you think of this idea, and if you wanna see me tackle anything in particular I'll decide whether or not I want to and proceed accordingly!
Until next time!