I return one again, in style of a cat bringing forth a dead animal or somesuch, to deliver unto you my beloved audience another installment in my Terrafirmacraft playthrough. This part is all about filling out my new home, but before I started that, I had to update the modpack to version 1.10, and I went online to get ahold of a
texture pack to make carpets a little more decorative. I also decided to remove Better Combat in the interest of using
First Person Model with
Not Enough Animations. This change is mostly aesthetic, I don't fight things enough in this pack to really warrant the stuff from Better Combat and I really like the way playing with First Person Model feels.
Now, we are ready to begin...
I started this session with a short to-do list:
- build waterwheel and grindstone
- make red, blue, and green large vessels for decoration
- make a cabinet out of chests and trapdoors/doors
- put a loom somewhere in the house
- build some shelves
- put some paintings up
- make a carpet
This list wasn't in any particular order, it was just the stuff that I wanted to make sure I had in the house.
I started with the waterwheel and grindstone. These are the first things from Create that we're going to be playing with, which is very exciting! Create is a mod that affords a lot of potential possibilities down the line, though at this stage of progression we're pretty limited in what tools we have access to. I'm not going to provide a full explanation of how the mod works in this section because there's genuinely a plethora of resources, especially youtube videos, that go over the way it functions.
My Wheeal!!
The waterwheel only turns when it touches flowing water, so I built a little culvert coming off of the lake behind my house and put it there. The basic blocks that you use to connect things using Create are shafts, right now the only recipe I can use to make them uses raw stone and a chisel. Thankfully I already happened to have some raw stone from the boulder I destroyed a few parts ago.
I crafted the millstone and placed in on the inside of the wall where I had put the waterwheel, and connected them using some shafts and large cogs. The millstone is similar to the quern but it runs using Create's kinetic power system, and there are a handful of differences between recipes.
The power of the waterwheel translated to automatic crushing.
With the first thing on my list done, I had to spend a little time tending to upkeep on the farm. The ewe and nanny goat had given birth, so I now needed to feed the babies grain every day to familiarize them. I also harvested some mature crops and planted new ones that were appropriate for the season.
My animals are coming along very well at this stage.
I built a little side table out of stairs and slabs by the front door of the house and placed my loom onto it. I also took the tool rack from my old workshop and put it right next to the door.
Bored of doing little things, I decided to go on a quick journey to find dye materials for the large vessels and the carpets. I loaded up on food and water and set off on my loyal donkey. I headed north, where the climate was a bit cooler and wetter. It wasn't hard to find most of the flowers I needed for dyes, but I was having trouble finding green dye, which required me to get some moss or lichen.
Some flowers I found in the wild.
The recipes for green dye.
I eventually found it but I had to go pretty far out of my way to do so, and experienced some rough travel in the process. I nearly died a couple of times from falling into a pit with the donkey and knocking my head around on the ceiling, and my donkey nearly died once from drowning in a ravine! It's definitely way easier to fall into pits on horseback in tfc, considering the plants covering the ground blocking my line of sight.
Unfortunately, that wasn't the least of my worries. I took a new route on my way home, and ran into a large pack of wolves. I was able to dismount from my donkey before they hurt it too badly, but they extremely killed me in the process. I traversed back to where they had killed me, and waited for daylight, as the wolves sleep during the day. I very slowly and carefully retrieved my things from my corpse, and rode away on my donkey.
A look at bread-making in minecraft. Would you believe that in earlier versions it was actually much more involved? *dreamy sigh*
Upon my return home I was struck with the urge to make flatbread with my new oven, so I spent a lot of time doing that instead of any of the things on my to-do list. The bread-making process is, as with many things, more involved in than in the vanilla game. You first need to grind the grain down into flour, then you need to mix it with water to create the flatbread dough. I'm still a long way off to make a proper loaf, as that requires a sweetner like honey or sugar, and a supply of yeast starter (which you start by fermenting fruit in water, then feeding it flour every so often).
The oven itself is pretty easy to use, you only need to light one of the oven bottoms, which will heat all of the ovens connected to it. You can bake up to 4 things per oven at a time, and you need to remove the items with a peel when they're done. The oven also produces Wood Ash, which has some practical uses.
I used my bread to finally make my first sandwich! Sandwiches are one of the three special food types in tfc, and they function pretty similarly to soups and salads. You craft two pieces of bread (either two slices of a loaf, or two pieces of flatbread), three ingredients, and a knife together, and voila! A sandwich is made. The ingredients can be any vegetable, meat, or cheese. Practically speaking, sandwiches are a great way to cover multiple nutritional sources at once, since if you use an ingredient of each type it'll count towards protein, dairy, vegetables, and grains all at once. I mostly just like sandwiches for the sake of sandwiches myself.
Here's a deeply fucked up horse squash and gouda sandwich I made.
With a large stockpile of bread in my food storage, I started moving my things from the old house into the new one. The things from my workshop like the crafting table, tool rack, and storage chests. I put up a couple of paintings, fired up some fancy-looking dyed vessels and placed them around the house, built a cabinet with some chests and trapdoors, and fit some fences into window holes. Finally, I built a simple dock out on the lake, with a fruit-drying table.
House Tour!! I'm really happy with how it looks to be honest, I think I decorated well with the limited material I had access to.
Once I had finished with that, I got distracted with food again. Firmalife adds a new system for preserving meats: smoking. This consists of suspending brined meat over a campfire for several in-game hours, just like real life I suppose. It lengthens the lifespan of the food pretty greatly but the smoking itself is highly inconvenient, as you can only smoke up to four meats at a time per campfire.
This is how you smoke meat!
While doing this I noticed that the Firmalife food processes can sometimes get caught in a weird loop of resetting itself, which I'm pretty sure is a result of unloading the chunk where it's located? Not sure exactly, but it's a little annoying. I'll probably have to start chunkloading my home.
By the end of this session I had done nearly everything I had set out to do. The only thing left to do is make carpet but unfortunately the sheep take some time to grow wool, so this is where we will have to leave it for now. Not sure what I'll do next time, probably work towards progression of some kind now that I have a nice house. I will definitely be doing more of this playthrough but y'all should probably expect long gaps for the foreseeable future lol. Thanks for reading along so far, until next time!